Attention, all Villagers and Heroes!: :king

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V&H Patch #2.36.4 has brought several changes to the game, from the introduction of new items, to changes in the UI, Ranching, Gardening, and general game play; not to mention a long list of bug fixes to smooth game play considerably.

A brief overview of the many changes this patch introduces...

  • Harvest themed goods added to item shop to include a new outfit, consumables, and a weapons gnogmentation pack.

  • Ranching improvements.

  • Gardening changes.

  • Lucky Card improvements, of special importance to those who have purchased the Ardent Society membership.

  • Item Shop changes, to include character makeovers, and access to past seasonal outfits.

  • Elder Fragment changes.

  • Village Vault changes, primarily the addition of a village vault log.

  • Classless Shields, of particular note for those classes for which shields were not previously available.

  • Bounty XP Scaling.

  • User Interface changes

  • Bug Fixes.


Specific details in full, here.
Shortcut to full patch notes, here.
shortcut to Ranch specific changes, here.


~LL
contributed by Hayley
Sun Nov 23, 2014 12:26 pm

I apologize about the delay but here is the update for 11/14.


Optimizations

Occlusion

  • This optimization should improve frame rates in areas around complex player-made voxel geometry and cave systems.

  • We've done a lot of behind the scenes work on Texture Atlasing.

  • This should resolve the issue with materials sometimes showing as dirt or something else entirely.

  • Textures that are closer to the camera are actually being displayed at a higher resolution.

  • This also fixed an issue that would sometimes result in a very long shutdown time.

  • PC's that are on the lower end of the Min Spec should see an improvement in performance when setting their Texture Quality to Low or Medium.

  • On the Development side, this opens the door for a significant increase in the number of materials we can use at any given time.



Keywords

The first iteration of the keyword system is in! This system allows items and abilities to communicate with each other. This means that abilities will be marked with a keyword and items will have bonuses that apply only to abilities with the specified keyword.

Each ability on the already existing weapons has been marked with a damage type keyword that is reflective of its overall flavor. The keywords are as follows:

  • Soldier’s Blade is now Physical

  • Mercenary’s Staff is now Water

  • Slayer’s Bow is now Fire



Armor

There are several new temporary pieces of armor that are craftable for free on the Forge. These are gloves, helms (non-visible, sorry), and chest pieces. Helms and gloves are stat based items that grant base stats. Each chest piece has an associated helm and glove set.

Chest armors have major passive bonuses associated with them and many stats (some new). These bonuses can be keyword specific or generic and often times allow you to create a new style of play for yourself. The armors are as follows:

  • Battle-Forged Plate - Using a Physical Dash ability gives you a temporary shield equal to 5% of your maximum Health.

  • Barbed Armor - Opponents that deal damage to you are attacked back, taking (0.25 Offense + 5) damage. Can only be triggered every 1 second.

  • Blood-Soaked Leathers - While your Armor is at 0, your Critical Strike is increased by 100%.

  • Fiery Tunic - Your Offense is increased by 10% while using Fire abilities, but Fire spells cost 20% more energy.

  • Cloak of Quickness - Decreases your cool downs by 30%, but lowers your Offense by 15%.

  • Frost Coat - Each time you damage a Frozen or Snared opponent with a Water ability, they take an additional (0.05 * Offense) damage.

  • Pursuit of Power - You gain 10% Armor Steal, but your Armor is reduced by 20%.

  • Soldier’s Breastplate - Increases Offense by 55 when you are below 25% Health.

  • Slayer’s Vest - Increases Critical Strike by 200 when wearer is at full health.

  • Mercenary’s Robe - Scoring a critical strike instantly heals 25% of your maximum Energy. Can only be triggered every 2 seconds.


Accessories

There are also many new accessories available on the Outfitter’s Table. These accessories are created to support the play styles that the weapons have and the play style changes that the armors promote.

The accessories are as follows:

  • Reinforcing Charm - Incoming Physical Armor heals also restore an additional 2%of your Health. Can be triggered once every 2 seconds.

  • Ring of Shielding - Scoring a critical strike grants you a temporary shield equal to 5% of your maximum Armor.

  • Liquid Iron Orb – Fire projectiles deal (Offense * 0.09) additional damage every 0.5 second over a 1 second period. Can be triggered once every 3 seconds.

  • Band of Flame - Fire attacks deal (Offense * 0.12) additional damage in a 5 meter radius around the target. Can be triggered once every 2 seconds.

  • Crystal-Shard Earrings - Water abilities lower the cool down of your abilities by 0.2 seconds.

  • Sigil of Piercing Cold - Your Offense is increased by 10% while using Water abilities.

  • Earrings of Precision – Your Offense is increased by 8% while using projectile abilities.

  • Excruciating Anklet - Your Offense is increased by 10% while using damage over time abilities.

  • Ring of Crushing Might - Physical attacks cause your target to bleed, dealing (Offense * 0.06) additional damage every 0.5 second over a 1.5 second period. Can be triggered once every 3 seconds.


Please check these out, test the different combinations and let us know what you think!


Flight on Claims

  • You can now fly on your claim, or any claim you have permission on! To enable flight, head to the Workshop and craft the “Builder’s Bauble of Flight.”

  • Click the item to activate Flight. While activated, you can use Space Bar to ascend, and X to descend.



Claim Expansion

  • We've increased the number of expansion claims you can have, from 5 to 8.



Notification Window

  • There is now a Notification Window that compiles all of your notifications (mail, upkeep reminders, etc.)

  • More important notifications (PVP Queues, etc) will still pop up in bottom right hand corner, in order to increase visibility



Props

Festive Props

  • The holidays are approaching, so we thought you might like some decorations for your claim!


Ogre Doors

Added two new Ogre Props for your Workshop builds:

  • Intricate Wood Door (Left and Right)

  • Intricate Copper Banded Door (Left and Right)

  • Miscellaneous signs

  • Construction Sign

  • Stop Sign

  • Direction Sign


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Modal Improvements

  • Added modal bars for prop placement / interaction.

  • Added button for Tilde (Change Mode)

  • Removed all of the tool hints from the right side, since the modal bar should cover all of those controls.


Bugs / Misc

  • Re-exported the icons for the Sci-Fi props to match their in-game tint.

  • Fixed an issue where the Grappling Hook location was too low when you grappled in.

  • Blocking and then unblocking another player from your Block list should now work correctly.

  • Added Control Hints on the map, on how to place Waypoints

  • The Halloween trophy should no longer flip when viewed at a different LOD.

  • Picking up a prop should no longer leave you in "Build Mode."

  • Pressing SHIFT with a Heroic Movement item equipped will no longer close all UI windows.

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It is a difficult task to post news when one does not know all the facts, but news is news, and here are the facts as I know them.

First, the Spooky Town event in V&H will come to a close next week. The exact date that it will end has not been determined, but according to Sarah Otter at the V&H forum, we will be given a minimum of a 24 hour notice. When I have the exact date I will edit this article to include it. In the meantime, if there are tasks you still wish to accomplish in Spooky Town, be advised that time is short in which to do so.

Second, when Spooky Town closes, the Harvest Celebration will be installed in the same patch. Out with the old, and in with the new. So, what exactly is the Harvest Celebration? Well... the only thing I am free to share at this time is the screenshot at the beginning of this article. I will share details as soon as I am allowed to do so, but the most important detail to share at this time is that a new world event will be launching in V&H sometime next week. I regret that I must leave it as something of a mystery, but new events and content are always something to look forward to, and I am looking forward to being able to share what the folks at Mad Otter have in store for us... "coming soon."

Third, If you have been following the discussion at the V&H forum, there are some improvements in the works for Ranching. It has been insinuated that these changes would be implemented ASAP in a future patch. Could this perhaps be that patch? On this particular issue, you will know as soon as I do, but be assured that we will do our best to post any changes to Ranching should they come to pass.

Looking forward to an exciting week to come in Villagers and Heroes, and hope to see you there.





* EDIT:

This just posted on the V&H Forum,

"Hi, Everyone,
If all goes well, the Harvest Patch will go live tomorrow (Wednesday at the latest.) So please consider this your 24 hour notice that Spooky Town will be leaving at that time. Thanks!"
~Sarah Otter


~LL
contributed by Brooke Emeraldflame
Sun Nov 16, 2014 8:18 am

Posted on the official Wizard101 site:

Evergreen Bundle available at GameStop!
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New! Up to Level 100 Gear & Weapons Available
Now your Wizard can select gear and weapons up to Level 100 when you redeem the Evergreen Bundle. Get the most powerful gear options for your high level Wizards!


The Evergreen Bundle Includes
  • Botanical Gardens Estate with Aberrant Carnivorous Plant

  • Celestial Wolf Mount

  • Spirit of the Forest Pet

  • Evergreen Armor

  • Thornblade Weapon

  • 1 Month Membership or 5,000 Crowns


contributed by Brooke Emeraldflame
Sun Nov 16, 2014 8:09 am

*DISCLAIMER: TEST REALM MAY OR MAY NOT STILL BE UP*Posted on the Official Wizard101 Site:

TEST REALM IS ONLINE!
Welcome Back to the Test Realm!
This update adds four exciting new dungeons, powerful Shadow-Enhanced Spells, Equipment Sets to help you manage your gear, new Member benefits, Combat Idle, the new mini-game Catch a Key and more!

New Dungeons!


New challenges await you, throughout the Spiral! Four new dungeons are available to explore, full of mystery, exciting puzzles and epic rewards.

Wizards of Level 25 or higher should visit Sergeant Talbot in the Oasis of Krokotopia to help him find a missing member of an expedition, who was lost while on a mission to Mooshu.

Wizards of Level 40 or higher need to visit Private Kinchley in the Cathedral of Regent’s Square in Marleybone. The Spiral’s greatest detective, Sherlock Bones, needs your help to investigate a crisis in Barkingham Palace!

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Wizards of Level 60 or higher will need to speak to Alhazred in the Balance Classroom at the Krokosphinx to assist with the delivery of a mysterious (and possibly dangerous) package.

The greatest of challenges await Wizards of Level 100. Dworgyn, in Nightside of Wizard City, will guide you in accepting the challenge of a great (and familiar) foe within Castle Darkmoor!

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As always, Members will have access to these dungeons as part of their Membership benefit.

Crowns players can choose to rent a single dungeon for six hours, or purchase that single dungeon and own it forever on that account. The six hour zone rental is priced at 495 Crowns per Dungeon.

The Crowns prices for these areas are as follows:
  • Level 25, Shangri-Baa: 1,245 Crowns

  • Level 40, Barkingham Palace: 1,745

  • Level 60, House of Scales: 2,495

  • Level 100, Castle Darkmoor: 3,495



New Shadow-Enhanced Spells!
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Wizards that have reached Level 100 and have completed the quest “Walpurgisnacht” within the Castle Darkmoor dungeon will learn a new spell for their School! These powerful new Shadow-Enhanced Spells cost a combination of 5 pips plus 1 Shadow pip to cast.

Storm School: Glowbug Squall attacks all targets for 1220 Storm Damage and removes all positive Charms.

Myth School: Mystic Colossus removes all Shields and attacks for 880 Myth Damage to all targets.

Balance School: Gaze of Fate attacks for 550 Balance Damage and 550 Random School Damage.

Death School: Call of Khrulhu attacks all targets for 1100 Health Drain.

Life School: Hungry Caterpillar attacks for 950-1150 Life Damage and applies 800 Damage Absorb to the caster.

Ice School: Abominable Weaver attacks for 950-1150 Ice Damage and applies a -75% Damage Shield to the caster.

Fire School: Fire From Above attacks for 1100-1300 Fire Damage and applies 3 +25% Damage Traps to the target.

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Equipment Sets!
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Changing your gear for questing, boss battles, pvp or even pet training just got easier! The new Equipment Sets feature allows you to save and quickly switch between sets of equipped items.

  • To create an Equipment Set, equip the gear that you’d like to be a part of the set and click on the new “Equipment Sets” button at the bottom of your backpack window.

  • Choose “Create New” to create a new set using the items you are currently wearing. Name the set from a list of pre-made options and click “OK” to save.

  • Equipment Sets save your Hat, Robe, Boots, Wand, Athame, Amulet, Ring, Deck and Pet. Mounts are not saved in your Equipment Set.

  • You can save up to nine Equipment Sets.

  • To switch between your sets, open the Equipment Sets window and double click the set you’d like to wear or use the keyboard shortcut (Ctrl + 1-9) associated with the set.

  • To delete an Equipment Set, just click “Remove Set,” and it will be removed from the list, while all the items still remain in your backpack. If you delete or sell an item that is currently in use in one of your Equipment Sets, the set will be removed from your list.


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Member Benefits!
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There are now additional benefits to being a Member of Wizard101! Members have access to new, exclusive emotes, a larger friends list of up to 150 and a larger backpack that holds up to 150 items. We’ll also be trying out some additional, limited-time surprise benefits for members!

Combat Idle!

If a player does not choose to cast a spell or pass in battle for 2 rounds, they will be considered idle. The 30 second countdown timer will not wait for idle players and will automatically pass their turn. Idle players will not be able to choose an action in combat until they choose to return to battle in the pop-up window.

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Catch a Key!

Silver Chests across the Spiral will have a new mini-game that you can play to unlock them! When you open the chest you may either get to play Shock a Lock or the new game, Catch a Key. For Test Realm, all Silver Chests will play Catch a Key, so you can try out the new game!

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Quests
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Books for the quest “Library Dues” in Wizard City are now consistently named.

The main story quest “Down the Crazy River” in Zafaria can no longer be declined.

The Quest arrow will point to the proper location for the quests “Teeth of the Shark” in Celestia and “A Test of Metal” in Marleybone.

Icons for Inactive Protectors will now appear on the map for the quest “Star Cores” in Celestia.

Fairy Cages for the quest “Freedom” in Wizard City will appear on the map.

Wizards will no longer be pulled into combat while talking to King Thermidor during the quest “The King of Rock” in Wizard City.

The Soul Scavenger boss will no longer reappear after defeat.

Players will no longer get a dungeon exit warning when leaving the area after defeating Nirini Champion for the quest “Secret Idol” or after defeating Pike Spiritcrusher for the quest “Activate Them!”

Players will be automatically offered the mainline quest "Billy Brute" when they've completed the mainline quest "Two Heads are Better" in Avalon.

Otomo Soldiers for the quest Birds of a Feather will now cast Ice School spells.


Spells!
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The following Spells have been improved:
  • Lord of Night will attack for 440 Health Drain and apply -25% to the next Incoming Heal.

  • Brimstone Revenant will attack for 470 Fire Damage and apply a +25% Fire Trap.

  • Handsome Fomori will attack for 450 – 530 Ice Damage and apply -25% Accuracy.

  • Luminous Weaver will attack for 370 Life Damage and apply -25% Weakness.

  • Keeper of Sacred Flame will attack for 400 Myth Damage and apply +25% Myth Trap.

  • Catalan will attack for 700 Storm damage and apply -25% Accuracy.


Backlash will properly clear when leaving Shrike form.

The Water Efreet card will now properly display the negative percentage to an outgoing damage spell.


Housing!

Several new wallpaper and floor patterns have been added to housing vendors throughout the Spiral.

Music Players will now show visitors the name of the currently playing Music Scroll.

Aquariums will now display for visitors the name of the fish inside.

Mannequins will now display for visitors the name of the hat, robe and boots equipped.

Gardening plants will now count toward the 50 item minimum for a house to be added to Castle Tours.

Additional phrases have been added to housing signs.

Multiples of the same items in the Housing Attic will be stacked and can be moved between the Attic and Backpack in groups.

Teleport Tapestries placed on the second floor of the Red Barn Farm will now function properly.

The Celestial Observatory will no longer display a Quick Sell icon, because it cannot be Quick Sold.

Housing items that are purchased with Arena Tickets will display an Arena Ticket icon while in the Backpack and Attic.

Stitched Wands will show a preview when placing in a house.

Using the Magic Mirror to teleport to the arena in the Winter Wind Tower will no longer cause the player to be removed from the house.

Roaming Mounts on the first floor of a house made from Castle Blocks will no longer jump to the second floor.


Crafting!

Make use of your extra fish with new Mega Snack crafting recipes across the Spiral. Visit Clarence Cavendish in Celestia, Darina Bloodflame in Dragonspyre, Desmond Fanshawe in Marleybone, Frode Silverscale and Hamund Vittlecrafter in Grizzleheim, Jackie Whisperflame in Wizard City, Shazz’am in Krokotopia or Yachi in MooShu to get started!

Furniture can now be crafted at either the Basic Crafting station or the Housing Crafting Station. Aubert Quickhammer will now have a Housing Crafting Table for sale.

Eudora Tangletree now has recipes for dorm furniture including: Exquisite Desk, Padded Stool, Royal Bed and Stained End Table.

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Recipe for the Tapestry to the School of Balance has been moved to Wul’yahm and cannot be purchased until the player has access to Krokotopia.

Visit the new recipe vendor Petunia Florbund in the Reagent and Housing shop in Wysteria to learn the recipe for the Tapestry to Pigswick Academy.

Eudora Tangletree and Padraig have additional Teleport Tapestry Recipes for sale.


Fishing! Image

The Angler’s Tome now shows the total number of fish that you’ve caught. Click the button at the lower right to see more information!

You will now be able to see when someone near you gains a Fishing level.

Wizards who catch 2500 total fish will get a badge in honor of their accomplished angling.


Gardening!
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The Gardening button background will be yellow if plants in your area have pests or needs and red if at least one plant in the area is wilted.

Need protection and Pest protection spells can be used at the same time. A list of all protection Spells is shown when viewing the plant.

Seeds can now be locked! When locked, Seeds can’t be sold, trashed, fed to a pet, planted or used in recipes.

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The Angora Bunny plants will no longer shy away from players but will turn to face you and greet you with their toothy smile.

Placing a pot after casting a soil spell will no longer cause the soil spell to be cast again. 48 Hour Gardening Spells that prevent needs will persist for the full 48 Hours, even if the plant ages.

Second Spring will only cost 1 energy if cast on a plant or in an area in which it will not have an effect.


Miscellaneous!

Tennant Wastelander in the Pavilion Pet Shop now has a Fire Elf and Cyclops pet for sale.

Zeke now has additional 1-Day Rental Mounts available for sale.

Polymorph Treasure Cards can now be sold and put into your Shared Bank.

The character inspection window will now show Shadow Magic Damage, Resistance, Accuracy, Armor Piercing and Shadow Pip Bonus percentages.

Items in the Bazaar are now sorted in alphabetical order, except Pet Snacks, which are sorted by rank.

Castle Blocks now have a category in the Bazaar.

Additional Wait and Team Up related phrases have been added to Menu Chat.

When opening the Crown Shop, only the first recommended item on each tab will appear as selected.

Players who receive a beneficial charm by Wizards holding the Mystic Grimoire will no longer appear to have been struck by the Wizard who cast the spell.

Armor Piercing bonuses will appear correctly on cards for all schools in Quick Match PVP Tournaments.

Players will no longer have to re-select their spell during combat if another player purchases a Henchman.

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Players in combat will no longer turn to face other players who are learning a spell.

Players will now properly show the casting animation of their next spell after being hit by Tempest.

Many wands will now display the appropriate equipment icon during furniture placement in houses.

A Refresh button has been added to the list of Housing Games.

Stop and Record buttons remain visible while recording after pressing the Metronome button on musical instruments.

The Team Up display countdown timer will display the correct amount of remaining time after closing the pop-up box.

The Viridian Scepter now uses the wand spell casting animation.

The Scepter of the Lost Lore and the Cloudberry Staff now use the staff spell casting animation.

The Umbra Blade will now use the sword spell casting animation.

All levels of the Dragonbite Bow, Primordial Axe and Hawk Rider’s Claymore will now use the same spell casting animation.

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Players’ weapons are now visible in their hands while wearing the Renaissance Wings.

When casting the pet version of the Avenging Fossil spell, the pet will perform the spell casting animation instead of the Wizard.

Players using Transformations will properly change into Shadow Shrike form when using the Shadow Shrike spell.

The Nighttide Torment Top Hat and Harrowed Bones pet now display the proper icon.

The Nighttide Torment Top Hat and beret style hats will no longer hide the Wizard’s hair.

Locked items in the Backpack will not remain locked if the Backpack Item Lock option is disabled.

The “Ruler of the Jungle” badge now properly displays a lion icon.

Several Crafted boots from Khrysalis will no longer appear red.

Various spelling errors throughout the Spiral have been corrected.
contributed by Stephani Rabbitheart
Fri Oct 31, 2014 9:48 pm

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You are all officially Invited to celebrate Mystic Mayhems 4th Birthday!

Join in the fun and Mayhem with us as we all celebrate our guild <Mystic Mayhem> and our website, Legends of Mayhem.

There have been a few of changes over the past couple of years but our community has stayed together and stuck together through both good times and the bad. Zadira and I are so very proud of the site and have come to think of the members here as family.

Never in our wildest dreams could we both have ever imagined that the dreams that were scribbled in a spiral notebook on a car trip to Texas would result in the wild and wonderful adventures this site and the community here has brought us on. There is no amount of words we could ever say to thank everyone enough for making this site and this community what it is. We wouldn't have a site without ya'll. We both feel very blessed.

We hope that this week you have a lot of fun. We have some special events planned and we hope everyone will participate and win some prizes. To find out more please click here.

HAPPY BIRTHDAY MYSTIC MAYHEM!

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contributed by Ravix
Fri Oct 31, 2014 7:09 pm

New Amazon Payment Option


For your convenience, we have just added an ‘Amazon Payments’ option to our game. This secure and easy-to-use feature will automatically access your existing Amazon account, and allow players to purchase Villagers and Heroes crown packages through the Amazon system.

Source Villagers & Heroes Official site: New Amazon Payment Option
contributed by Hayley
Thu Oct 30, 2014 4:23 pm

Optimizations

Multi-Threaded Rendering

  • MTR is now turned on by default. On systems with slower CPUs, lower resolutions, or systems with very fast video cards the difference is more noticeable.

  • Basically on any machine where the game is CPU limited there should be a performance increase. However, we’ve done a lot of CPU optimizations over the last couple months, so the game is usually GPU limited for most configurations now.


SLI

  • Landmark now supports SLI! You should see a performance increase when running in High or Ultra.

  • NVIDIA hasn't published new configurations for SLI Mode in Landmark, so you'll have to enable AFR Mode for Landmark64.exe in your NVIDIA Control Panel manually.

  • In your NVIDIA Control Panel, do the following:

  • Select "Manage 3D Settings."

  • Under Program Settings, add the Landmark64.exe to the Customize List.

  • Once you've done that, set "Multi-GPU Rendering Mode" to "Force Alternate Frame Rendering 2."


LOD Improvements

  • We’ve made some improvements to increase the visual quality of voxels at certain distances. Your voxel based structures should retain their shape much better at further distances, with one caveat - this will only affect newly placed voxels. This change is not retroactive, so if you want to make sure your claims look good at a distance, you'll need to force it to update by making small voxel changes in each corner of your claim.



Controls

  • We've been reading your feedback from all of the Control and Keybinding changes, so we've decided to revert a few things.

  • While exploring through the world and being in Combat, nothing has changed from last week.

  • While building however, we reverted some of the Mouse Wheel and Key Modifier controls.

  • With a Building Tool active, the Mouse Wheel once again controls your Cursor Size.

  • With a Prop or a Paste Volume active, the Mouse Wheel once again controls Rotate / Translate / Scale.

  • Camera distance is controlled via CTRL + Mouse Wheel.



Modal Building Tools

  • In an effort to solidify and concentrate the options when using Building tools, we're introducing the first iteration of our Modal Tool bar.

  • The way it works, is that a secondary tool bar will appear over your normal Action Bar, any time you equip a Building Tool.

  • This bar lists the Options that each tool has, and displays the keybinding that activates them.

  • We're still iterating on this system, so expect to see it expand (to Props, in particular) and iterate over the coming weeks. We look forward to your feedback!


Player Created Waypoints

  • You can now set waypoints on the map for yourself! With the map open, press CTRL + Left Click to place a way point. This will stay on the map, and in the world until you remove it (or you zone / logout.) You can place up to five waypoints at a time, and they can be removed by CTRL + Left Clicking the icon again.


Templates

  • Previously, the max voxel count for a template was 20 million. We've increased this limit to 46 million.

  • Unfortunately, we found a last minute issue with this, and had to pull this functionality. We'll introduce this in a future update.


Storage Expander Changes

  • We've done some back-end work on how the Inventory / Vault pockets work. As a result, we've had to do the following:

  • The pockets you have purchased / consumed have been reverted, and the Pocket items themselves have been refunded to you.

  • When consumed, these items are now on your Station account. This means that they will persist if you happen to delete and re-create your character.

  • The amount of increase given by each expander type has been increased.

  • If you do not see your previously purchased expanders please make room in your primary inventory and log out and back in again
    If you currently have all of your expanded inventory space your Items will go into overflow.


Props / Materials

  • Since it looks Dwarves are going to lose yet again, we've got some Ogre goodies for you this update!

  • New Material

  • Ivory

  • New Prop

  • Intricate Copper-Plated Door (Left and Right)

  • Additionally, we inadvertently changed some materials to use "Worked" versions a while ago. (Stone, Obsidian, etc.) We are changing those materials back to use only the base material for now, since having "Worked" materials ties in to our Refining system, which is still in progress.


Commenting System

  • You can now post comments on Player Studio items in the Marketplace.


Bug Fixes

  • Pressing SHIFT with a Heroic Movement item equipped will no longer trigger said item if your cursor is in a text box.

  • Addressed a couple issues with outfits (they should no longer overlap when zoning, they should update properly when switching
between outfits / armor)
  • Fixed the Keybinding for "Duplicate Prop."

  • You should no longer be able to get stuck in a running or diving animation while Gliding.

  • Removed the reference to "Esc" from the Observer cam text.

  • FX and audio should no longer persist the first time you use a Heroic Movement item.

  • Fixed an issue where you couldn't use the Grappling Hook if you had SHIFT pressed.

  • Removed a duplicate entry for "Free Look: Left and Right Strafe."

  • Fixed an issue that would result in a broken stamp volume, after using a Shaped Block on a selection volume.

  • Your character will now animate properly when attempting to equip a tool while using Ledge Grab.

  • Placing a prop with a weapon drawn now works properly.

  • The Portal Shard window will no longer persist if you teleport with the Tweak Mode UI open.

  • Fixed a bug where the cursor would get "stuck" on the Original Selection after pasting a copied selection.

  • The Translate arrows will now properly go away after pasting a copied selection.
contributed by Stephani Rabbitheart
Thu Oct 23, 2014 7:36 am


Villagers & Heroes will bring all our servers down in 20 minutes. This small update will fix the following problems:
- Fixed a bug preventing players from dragging-and-dropping account-bound items into their outfit.
- Don't allow players to drag-and-drop into a village vault tab, since it was buggy.
- Fixed a bug that was giving players 10x gold for bounty rewards



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