Please see our "A Farewell to Our Friends" topic for a message about the future of our forum community.
contributed by Ravix
Tue Mar 03, 2015 8:59 am

Dear Friends,

The time has come to close our site. It is one of the most difficult decisions we have ever had to make. We are --bit by bit-- moving on to new things, growing apart, and although that is sad, it is also just as it should be. We had hoped to continue to grow here together, but the fact is there is just no place like our beloved Free Realms! And so, we come to the time when we need to make the decision to go. We choose to end, and end well, not linger and wither.

Thank you! Thank you for all of the fun you have brought into our lives. It would not have been the same without each one of you. Your creativity, your sense of fun, the way you care for each other. You have simply made this place what it was -- as grand an adventure as there ever was, a home, a party, a refuge, a family.

Here is how our closing is going to work;

  • This thread and the RP forum will remain open for posting for two weeks. On the 17th of March, those will also be locked.

  • We will keep the site open for private messages (PM) until the end of April.

We love you all so! It has been an absolute joy to get to know you, to celebrate with you, to be encouragers together with you, and to spend hours upon hours in game with you. We consider it a great privilege to have been a part of something so wonderful with you. And oh! We will find such delight in remembering you.

Though our site is closing,
MAYHEM lives! It lives and breathes and grows as long as we remember. How could we ever forget? What a gift!

Please remember that you can find us in Villagers & Heroes every Saturday for our weekly Mystic Mayhem's Get Together.

With our love to each of you and our hope for beautiful every-days for you,
Zoo, Steffy, Marisol, Layla, Ragu, Feldon, Ahli and Ravix
contributed by Layla Littlenymph
Sat Feb 14, 2015 9:24 am

V&H Presents:


After some (let's be honest here) unexplained delays, the much anticipated Valentines event zone is set to release early this coming week. I can only assume that having put the work into it, the Mad Otter team would rather get this new zone up late, as opposed to sitting on it for another year before giving us the opportunity to enjoy it.
Ah well. Better late than... forever, eh?

The Sugarsweet Summit zone will move onto test servers as early as this morning, and if all goes well, will be in-game for your enjoyment the first part of this coming week. Good luck with that, you Mad Otters, you. We look forward to exploring this new holiday themed zone together.

I do not know if the promised bug fix patch will be included with this update, but will be sure to keep you informed as that information comes available.


* EDIT: Sugarsweet Summit is being installed at this time, and should be live by the time most of you see this post. Sugarsweet Summit is now live!
The anticipated bug fix and improvements patch has been combined with this update. Step inside, and see post #2 of this thread for the full English Patch-notes.

** EDIT: Be sure to check out Ahliadre's Sugarsweet Summit Guide located here, for everything you need to know in order to run this zone with ease. All spoilers are in clickable tags for those that prefer to do things commando style.

Step inside for all the details on what to expect from this new zone.
contributed by Janay
Fri Feb 06, 2015 6:29 am

Here are the update notes for 2/5/15 Enjoy! :)

Templates as Items
You can now turn your templates in to items and trade them with others!

New Materials
We've introduced 15 new materials to the palette. These should help in your Qeynos builds!

Harvesting Change
Underground plants are significantly more numerous and are no longer tier exclusive.

Crafting Change

Bug Fixes

Read about the update notes inside!
contributed by Janay
Tue Jan 27, 2015 3:39 pm

After Christmas break and the studio being invaded by zombies, the team finally has a new update! Here are the update notes! :)


The first Achievements have been added to Landmark! This initial wave contains the basic starter tutorial-style Achievements, designed to help new players get started in the game. We will quickly expand the list of Achievements to support and guide players along full progression paths for all of the different playstyles in the game that they want to pursue, plus many standalone Achievements for one-off activities and accomplishments.

Read all about the achievement system inside.

More updates!

  • Cave Sounding Tool

  • Combat Iterations

  • Building Tool Improvements

  • Tooltip Compare

  • L&T Improvements

  • New Materials

  • New Emitters

  • Marketplace

... and not to forget: New Character and Environment Detailed Normals!


Please step inside to read all about the updates!
contributed by Marisol
Wed Jan 14, 2015 2:29 am

Villagers and Heroes had a short downtime this morning and Tiberius posted these update notes on the official forum:

Grinchta has fled Ardent. He was heard muttering that he was so misunderstood.

A special memorial for Starry Knight was added to the plaza in front of Ardent Castle.

  • Smoothed out hitching while loading a zone (at 77% especially).

  • Removed some of the occasional frame rate stutters.

Bug and Glitch Fixes
  • Fixed a bug that would cause the game to crash when the Shadow Detail slider was set to 100%.

  • Fixed: Dragon's Fanged Hat and Steam goggles missing: this appears to be caused by a problem in the dts file. Since we had a problem like this before, I wonder if there is a basic problem now with the exporter running out of memory and the file has simply grown so large that we continue to have problems when exporting.

  • Fixed: adjusted monster detail default settings.

  • Fixed: Aegis does not stop holy damage. I can blast through anything while it's in aegis, killing it before it comes out. This is with Holy Bolt, Smite, and Divine Hammer.

  • Fixed: Certain objects (such as torches) are now clipped together, instead of the stand disappearing but a floating flame remaining.

  • Fixed: when opening the Shared Trunk, if it had no items in it, a "Retrieving Items..." text would appear and never go away.

  • Fixed: right-clicking to inspect an item in the Shared Trunk would show the wrong item (for example, one's hat or an item in one's bag).

  • Fixed: key bindings for players with certain non-ASCII keyboard layouts, such as Bulgarian, would be lost every time they entered the game.

  • Fixed: Sadik in Rackabone Peak keeps sinking lower.

  • Fixed: At 1 -97 148 in Underbelly, there is a graphical error with the water.

  • Fixed: Floating tree at -126 -168 189 in Creation Caves.

  • Fixed: Wood Gather in Green Gate was listed incorrectly as Level 6 instead of Level 16.
contributed by Marisol
Wed Dec 31, 2014 9:18 am

Happy New Year from Mad Otter Games!

When you sign in to Villagers & Heroes today, you will notice the following sale ad:


This crown package is available for $64.99, which is more than a 35% discount. Considering that 2000 crowns is normally $99.99, this sale is a terrific deal!

There has been no word on how long the sale will last, so make your purchase as quickly as you can!
I received a reply from Tiberius that the sale will run until January 5th, 1 PM UTC... that's 8 AM Eastern.
contributed by Marisol
Thu Dec 18, 2014 9:09 am

Tiberius posted about a short downtime this morning, to squash a few bugs.

This is a small patch to fix a few bugs with the last update.
  • Fixed: Outfits are mixed up: elf outfit has santa gloves & boots; and vice versa

  • Fixed: Glacial Spike and Holy Bolt are not working in some zones (but rezoning sometimes makes them work again)

  • Fixed Gentlemen and Lady outfits to not say they can be gifted

  • Fixed: Angel wings were missing their texture

  • Boosted the reward for "The Art of Toymaking"

  • Auto-kicking when trying to gather with 0 vim does not happen until 20 clicks (up from 5)

  • The options button is now available to be clicked even before signing in

  • Changed the "Particle Clipping" slider so its range is the same as the "Object Clipping" and "Creature Clipping" sliders

Unfortunately, after this patch was finished, the Christmas event zone was not working, so the game is in the process of being rebooted again. We will let you know when we hear any more info.

The game is back up, the Christmas zone is working again, and the patch has stomped those bugs.
contributed by Marisol
Tue Dec 16, 2014 7:11 am

Posted by Tiberius on the V&H forum

The Christmas update went live this morning!


    New Features and Content:
  • Christmas is here, and that means the Grintcha has returned to Ardent to spread his own unique style of Cheer and Joy. This time he has brought some of his cronies with him.


  • The color of Whisper was changed to make it more distinct from moderator chat.

  • Necklaces that boost condemn will no longer drop, only necklaces that contain the actual spell will now drop.

  • Pumpkinize should no longer upset citizens of ardent.

  • New "Particle Clipping" and "Light Clipping" advanced graphics sliders for adjusting when particles and lights stop showing.

  • Graphics: The "Object Distance" and "Mob Distance" options in Advanced have been changed to "Object Clipping" and "Creature Clipping" and are now based on pixel screen size. Also, object distance clipping has been generally improved. Some players will see a noticeable improvement to the frame rate.

  • For the packs that provide extra bag space, we made the description accurate (explains which bag is unlocked, and correctly says 30 slots, not 25).

    Bug Fixes:

  • Fixed the bug with block so that now block works correctly even in the world chat channel (hopefully).

  • Fixed: Eating insects no longer causes Ardent Society Membership to disappear until you relog.

  • Fixed a very rare bug that would cause a gfx memory crash on some older cards on Ultra at nighttime (Fizzbin!).

Have a Merry V&H Christmas!
contributed by Brooke Emeraldflame
Sat Dec 13, 2014 11:02 am

Posted on the official Wizard101 Website:

Felix Navidad and your favorite holiday cheer are back!


Yuletide is here again! Felix Navidad is back in the Shopping District with all of his holiday items, plus some of your favorite items from Yuletides past are back in the Crown Shop for the season.

For more information, please follow the link for this thread.
contributed by Layla Littlenymph
Thu Dec 11, 2014 7:11 pm

This past summer, the staff of this forum were encouraged to try a game recommended to us by one of our newer members. I approached this new game, Villagers and Heroes of a Mystical Land, with a certain degree of trepidation. I did not feel at that time that we were likely to find a game that would measure up to the one this forum began with, Free Realms, but I was determined to at least give it a try in the hope that it would mesh well with the theme of this site, and the expectations of its members. As I began to dig into V&H, I discovered to my dismay that I had overlooked one of the most fundamental aspects of what makes most any game a pleasure to play; the community within the game itself. In hindsight, it is a little difficult to overlook the V&H community. While I found the staff and moderators of this game were much in tune with its players, it was that tightly knit community of players itself that drew me in. The players welcomed us without reservation, and were quick to offer us assistance in a variety of ways. I do not think it would be untrue to say that we owe our current presence in this game to that community of fellow players; a community to which we now belong. We made many new friends beginning with our first day, and some of those friends went above and beyond our expectations. I would like to take the time to name them all, but I believe they will gladly stand aside so that I might mention one of those friends in particular.

Starry Knight, known at the Official V&H Forums as Snowy Kat, was among the first to welcome us into the V&H community. It is because of members like her that I became convinced we had found a community worth belonging to.

As most of you know, we lost Starry to illness on the afternoon of December 6th, 2014. Sadly, we did not have much time to get to know Starry, but it does not take much time to understand when you have stumbled across a remarkable person. The owners, staff, and members of the Legends of Mayhem forums would like to take this moment to thank Starry for that which she has left to us. The friendly atmosphere in-game, and at the V&H forums are fueled by the love and efforts of players like Starry. Regardless of where we spend our time, it is the Starry Knights that light our days.

Of all the comments I have seen posted since Starry's passing, this excerpt posted to the V&H forums by Sarah Otter, speaks most clearly.

"This little game exists because of individuals like Starry, keeps us lit – her passion, her analytical critiques, her unending willingness to always help out others. A burning flame has gone out tonight. Thank you, Starry, for sharing your warmth with us." ~Sarah Otter

Sarah tells us the team of "Mad Otter plans on creating an in-game tribute to Starry, so that she will forever be immortalized within Villagers and Heroes."In addition to this, Mad Otter will assist Starry's guild, <Sapphire Dragons> in hosting "The Celebration of Life for Starry Knight," which will be held on Saturday, December 13th at 8 pm EST."

A follow up post will be made to this article on the the Villagers & Heroes board for those seeking additional information.

Our condolences to the family and friends of Starry Knight, and our gratitude to you for sharing her with us. She will be missed, and she will be remembered.

Starry, Starry Night. by Dan McLean.
Quoted excerpts from The Official Villagers and Heroes forum.


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